Gesture Recognition in
Consumer Electronics Market: Products (Smartphones, Gaming Devices, Laptops,
Television, Set Top Box); Technology (Interactive Displays, Capacitive, IR,
Ultrasonic, Electric Field, Image Sensor, MEMS) - Forecast (2015-2020)
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Gesture
recognition technology is a form of replacement of
old-fashioned input mechanisms wherein keyboards, mouse, remote controls, and
various other control devices are used to perform remote functions. It is
a method that mainly uses sensors and interprets human gestures and movements
using computer algorithms. The technology applies human gestures, such as
movement of hand, fingers, arms, head or an entire body, as input mechanism to
perform desired actions in a system. Sensing
technologies like infrared sensing, ultrasonic sensing, capacitive sensing,
electric near-field sensing and so on are commonly used to detect gestures
in various electronic devices. Gesture
Recognition technology is mostly used in Consumer Electronics. Gesture Recognition in Consumer Electronics
is classified into 4 types that include hand gestures, finger gestures, body
movements, and facial expressions.
In this technology, a remote-controlled
device can be ideally operated using certain gestures, such as waving at a
particular distance to switch it on or mute it by putting a finger on lips. The
device usually contains a chip with gesture recognition software that follows
the movements of the user. Gesture
recognition, in combination with voice recognition, facial recognition,
eye-tracking and other related technologies, makes for a very powerful
technology that can completely change the way we control machines. It can be a
revolutionary change all together in the coming future.
Market
Trends & Growth:
According to IndustryARC, the Gesture Recognition Market is all set
to rise from $1.3 Billion in 2013 to $10.7 Billion by 2020 with APAC as the
fastest growing region followed by the Americas and then Rest of the World.
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The entire technology of Gesture Recognition is most widely used in electronic
devices like smartphones, gaming consoles, laptops, tablets, smart televisions
and smart wearable devices. Experts have estimated that the gaming and
smartphones gesture recognition market shall grow rapidly from 2013 to 2020 as
compared to the rest of the segments. It was noted that in 2013, the worldwide
sales of smartphones are estimated to be 970 Million Units, and are estimated
to reach 2.8 Billion Units by 2020. Clearly, the Gesture Recognition Technology in the smartphones has been growing
rapidly in the past few years and is expected to grow even higher during the
observation period.
While the Gesture Recognition Technology is based on sensors such as image sensors, light sensors, infrared
sensors, MEMS and others, the market for Image Sensors and Infrared Sensors
are accounted to be one of the fastest growing segments owing to the fact that
these sensors are included in all the Gesture
Recognition Products.
REPORT
SCOPE: Market Segmentation:
The
Gesture Recognition Market is classified into simple 3 types based
on the factors:
- By Products: Gaming Devices, Smartphones, Tablets, Laptops, Smart TVs, Wearable Devices, Set Top Boxes and Others.
- By Technology: Infrared Sensing, Capacitive Sensing, Ultrasonic Sensing, Electric Near Field, MEMS and Others.
- By Geography: Americas, Europe, APAC and ROW.
Key
Players:
To mention a few important key players of
this market that are analyzed and mentioned in this report:
- Sony Corporation
- LG electronics Inc.
- Intel Corporation
- Panasonic Corporation
- Samsung Electronics
- Texas Instruments
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